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Fallout 4 remove grass
Fallout 4 remove grass










fallout 4 remove grass

The trigger areas are large squares larger than each location, so it may trigger before the player character actually sees the place, or while passing through a corner while on the way to another location.

  • Nelson/ Cottonwood Cove/ The Fort – The trigger is the player traveling to one of the locations and staying for 30 seconds or so.
  • Veronica talks about how the Fiends are giving the NCR more trouble than the Brotherhood ever did.
  • Vault 3 – The trigger area is on the outside, about a third of the way down the ramp to the door.
  • This can also be triggered outside of the quest. Veronica contrasts his good cause and lack of resources with the Brotherhood of Steel's incredible resources but lack of a good cause. Specifically, the line "I'm with the Followers of the Apocalypse.," (responding to the question "What do you do here?"), and all of his lines confessing to the murder of Corporal White (part of the quest The White Wash).
  • Casa Madrid Apartments – The trigger is some of Tom Anderson's lines.
  • Here are the nine triggers, and the things Veronica says: If she does not talk to the player character in the trigger zone, sitting and standing up in any other zone will result in her talking to them about what she was last triggered by. One may also try to sit in a chair one or two times and that could trigger the conversation. Along with other companion quests, a recent patch has made activating the quest easier-in this instance two activations are required. There is a delay in the conversation trigger, and it will not trigger if the player character is in conversation with someone else. Note: If she does not initiate the listed conversation, it may initiate if the player character talks to her via companion wheel or waits 30 seconds or so. The Boomer museum trigger can be activated even if the player character has already heard the tour, but not if Pete and the Boomers are hostile. Note that there are three triggers that can never go away-the main doors at Camp McCarran terminal building, the entrance ramp of Vault 3, and traveling near Nelson or Cottonwood Cove. Some of them can only be triggered by lines of dialogue that only happen once, so if the player character has already heard that line before recruiting Veronica, the trigger will not occur. Note that one will only need to complete three of the conversations to activate this quest.

    fallout 4 remove grass

    There are nine triggered conversations throughout the Mojave Wasteland that Veronica will initiate in response to nine different situations she and the Courier may encounter together. This quest is triggered by Veronica seeing things around the Mojave that cause her to question the wisdom of the Brotherhood of Steel remaining hidden underground and not interacting with the world. In the armory is the very hard locked box with the pulse gun.ĭetailed walkthrough Initiating the quest

    fallout 4 remove grass

    The player needs to go to Vault 34 and eventually open the overseer's office, and unlock the armory door.












    Fallout 4 remove grass